Software used: ZBrush, Maya, Advanced Skeleton 5, Substance Painter, Unreal Engine
Skills used: sculpting, retopology, hard surface modeling, UV unwrapping, rigging, texturing, material creation, animation, engine integration
I had the fantastic experience of creating this character for the fighting game Rift City Rebels!
I created EK-0 using Photoshop and Procreate for concept art, ZBrush and Maya for sculpting, modeling and UVs, Substance Painter for baking and texturing, and Maya and Advanced Skeleton 5 for rigging and animating. All assets were integrated into the game in Unreal Engine 5.
The model has 22,414 tris and uses 2 sets of 2k texture maps, one for the body and one for the clothes.
I worked with Takkaya Leeladechakul to develop EK-0's design.
You can see EK-0 in action through the link below!